| Tenebrous Isle | Overall cursed-island setting and interconnected exploration. | Track areas, revisit points, generators, bosses, NPCs, and shops separately. |
| Ossex | Hub-like context described as the only area still at full power. | Check Underlab, shops, NPC hints, loadout changes, and newspaper-style direction after returns. |
| Demo opening stage | Official demo scope runs from the opening through the first major boss. | Practice starting weapon choice, Plasma Vials, Joules, sidearm use, and pre-boss resource saving. |
| Queensbury Crypt | Cemetery route context from wiki.gg and Mobalytics notes. | Track shortcuts, crypt routes, Proto Spark notes, and Joules/Plasma before boss doors. |
| Nox's Bayou | Swamp, water, plant, and predator-style hazards from community and guide notes. | Check water, poison, uneven footing, revisit points, and swamp picks such as Vascular Syrup, Pit Preserver, or Iron Lung. |
| Eastern Heath | Area note with sidearm upgrades, Joules economy, and chain-hit trinket context. | Track Smelling Salts, Windfall Charm, and Chain Capacitor together with sidearm spending notes. |
| Western Wilds | Recovery-wisp, fire/explosion safety, and wilderness-route trinket notes. | Check Helio the Wisp, Flame Guard, and Dead Leaf by recovery safety and exploration value. |
| Backwaters | Death-risk, invulnerability, and enemy-count trinket notes. | Use Spark Catcher, Evasion Powder, and Glutton's Jug as pre-route insurance options. |
| Bone Beach | Mid-game area note from Game Informer hands-on coverage. | Note ranged enemies, poison clouds, flying threats, throwing enemies, and sidearm spending. |
| Kindlewood | Wall-burrow, sidearm-damage, lightning, and burrow-pressure trinket notes. | Split Wallower's Gauntlets, Draining Beastium, Oozing Organ, and Voltaic Guard by exploration and boss use. |
| Coltrane Peak | Reactive-damage, damage-avoidance, and clean-route Bones notes. | Sort Burning Beastium, Blinking Glass, and Watchful Eye by safety, counterplay, or farming use. |
| Radiant Manor | Mimic encounter and jumping-support notes. | Treat Dodging Pendulum as reaction practice and Spring Heels as platforming support. |
| Sandfalls | Burrow chaining, dark-area safety, and surfacing damage notes. | Track Tunneling Codex, Polyp Lamp, and Niter Belt as route and danger-room options. |
| Septemburg | Knockback and lightning-oriented trinket notes. | Record Repulsing Root and Lightning Grip for crowd pressure and post-heal counterplay. |
| Newspaper / NPC hints | Launch guide note for directional hints after progress. | Return after major bosses and check newspapers, NPC dialogue, and suggested direction. |
| Sidearm spawn notes | Official sidearm rules cover field pickups, Joules use, and loss on death. | For each area, record sidearm spawns, Joule Jars, breakables, and boss-room reserves. |