| Lace Glove | Raises Attack by one level. | Southern Outskirts, Ack and Dak source note. Early damage baseline. |
| Twill Weave | Raises Defense by one level. | Early Nox's Bayou pickup. Good for players taking frequent hits. |
| Smelling Salts | Raises Sidearm level by one. | Eastern Heath / Frozen Pass. Check when building around sidearms. |
| Brisk Brew | Improves movement speed and grants a short burst after landing a hit. | Ossex / Lady Susan's Trinket Bazaar. Good for exploration tempo. |
| Seismic Belt | Adds a damaging pulse while burrowing. | Ossex / Trinket Bazaar. Turns burrowing into an offensive option. |
| Plasma Funnel | Speeds up Plasma Vial use and protects Vials on hit. | Ossex / Trinket Bazaar. Recovery safety pick. |
| Deboning Wand | Greatly increases Bones from enemies, with harder collection behavior. | Ossex, Elizabeth source note. Bones-farming option. |
| Steady Soles | Normal movement on rough surfaces plus knockback resistance. | Ossex chest after Attic. Exploration comfort pick. |
| Valor Medallion | Allows slight movement while healing and protects Plasma on hit. | Ossex, Furl and Roma source note. Boss recovery helper. |
| Bell of Grace | Can preserve Spark or Bones after death. | Ossex, Frayd source note. Death-risk insurance. |
| Windfall Charm | Joules can restore Plasma, and sidearm hits can produce more Joules. | Eastern Heath, Lad source note. Sidearm economy pick. |
| Chain Capacitor | Boosts damage while attacks connect; missing resets the chain. | Eastern Heath / Choppe Shoppe. Advanced consistency pick. |
| Proto Spark | Prevents death once, then resets after dying. | Queensbury Crypt, The Duke source note. First-attempt boss insurance. |
| Iron Lung | Extends burrow time, including underwater. | Nox's Bayou, Mock Moon source note. Exploration and evasion pick. |
| Wallower's Gauntlets | Allows Mina to burrow into walls. | Kindlewood chest. Potential route-changing exploration pick. |
| Willow the Wisp | Summons an attacking wisp after taking damage. | Eastern Heath / Poppit note. Helps convert mistakes into counter-pressure. |
| Helio the Wisp | Summons a healing wisp after taking damage. | Western Wilds / Poppit note. Recovery support for high-pressure areas. |
| Keri the Wisp | Lets Mina extend her fall with an aerial jump input. | Southern Outskirts / Poppit source note. Platforming safety pick. |
| Spike Spurs | Reduces spike damage and knockback. | Knight's Rest / Spike Vault note. Bring it to spike-heavy rooms. |
| Desperation Bonnet | Improves offense and sidearm efficiency at low health. | Mourner's Mile tomb note. High-risk boss practice option. |
| Stolenoid | Pulls nearby drops toward Mina. | Queensbury Crypt / Belvedere note. Safer Bones and Joules pickup. |
| Fly Bait | Can attract friendly flies after kills. | Queensbury Crypt / Midden source note. Room-clearing support. |
| Primed Vial Pouch | Adds two Plasma Vial slots. | Southern Outskirts / Basement note. Longer exploration insurance. |
| Flame Guard | Blocks one fire or explosion hit, then returns after cooldown. | Western Wilds / Molten Foundry note. Fire-zone safety pick. |
| Spark Catcher | Adds a Spark Container and lets attacks recover lost Sparks. | Backwaters / Pinky shop note. Good when death penalties feel stressful. |
| Evasion Powder | Extends invulnerability after taking a hit or resurfacing. | Backwaters / ladder route note. Beginner-friendly safety pick. |
| Vascular Syrup | Turns immediate damage into a short draining window. | Nox's Bayou / Big Lagoon note. Gives time to heal during boss pressure. |
| Pit Preserver | Bounces Mina back from pits or water with reduced loss. | Nox's Bayou / Kindly Hag shop note. Useful in swamp and platforming rooms. |
| Tumbling Tutu | Changes an aerial second action into a spin/bounce attack. | Nox's Bayou / Bayou Band source note. Air-route and bounce practice. |
| Glutton's Jug | Fills after defeating 50 enemies while equipped. | Backwaters / Buffo note. Track during long routes or enemy-heavy rooms. |
| Uranium Bracelet | Greatly increases damage dealt by Mina and by enemies. | Nether Kraken source note / expanded Bazaar note. Expert burst option. |
| Bubble Ring | Rapid attacks can build a single shield layer. | Expanded Trinket Bazaar note. Check with fast weapons. |
| Shock Flint | Adds a ranged electric shot while health/Plasma is full. | Expanded Trinket Bazaar note. Rewards clean full-resource play. |
| Intravenous Vial | Automatically uses a Plasma Vial under conditions. | Expanded Trinket Bazaar note. Useful for players who miss manual heals; best read as a mistake-recovery option. |
| Pneumatic Armlet | Throws objects faster, farther, and harder. | Ossex / Music Hall, Willis source note. Check in rooms where throwing matters. |
| Warding Beastium | Reduces incoming damage but weakens healing. | Ossex / Evra-area note. Defensive long-fight option. |
| Reckless Beastium | Boosts attacks after healing, while making incoming damage heavier. | Mirror's End / Dr. Naught source note. High-risk short-window burst pick. |
| Draining Beastium | Makes sidearms hit harder but cost more Joules. | Kindlewood / Madd House note. Boss burst sidearm pick. |
| Starving Beastium | Pushes Vials toward Joules at the cost of weaker healing. | Mina's Grave / hidden zone note. Sidearm resource-conversion pick. |
| Volatile Beastium | Enemies can drop bombs after defeat. | Train from Bone Beach to Nox's Bayou purchase note. Useful for room clears, risky around hazards. |
| Burning Beastium | Creates fireballs after taking damage; jump or burrow to avoid getting caught. | Coltrane Peak note. Reactive damage option for situations where the player can avoid self-pressure. |
| Dummy Cache | Places a Joule-filled decoy with the heal input, drawing enemy attention. | Western Wilds / post-Coltrane Peak note. Positioning tool for dangerous rooms. |
| Blinking Glass | Can avoid damage and grant brief invincibility. | Coltrane Peak / Mirren note. Mistake-insurance option. |
| Watchful Eye | Grants extra Bones after defeating enemies without taking damage. | Coltrane Peak / Rupert purchase note. Farming option for clean routes. |
| Bridge Weaver | Creates help when stepping off an edge. | Astral Orrery chest note. Gap-crossing and secret-route support. |
| Vial Salvo | Fires missiles while using a Vial; missile hits can restore Plasma. | Astral Orrery / Tubert purchase note. Recovery plus offense option. |
| Dodging Pendulum | A jump input just before damage can trigger evasive invulnerability. | Radiant Manor / Mimic encounter note. Reaction-based boss tool. |
| Spring Heels | Jumping after landing grants a longer, higher jump. | Radiant Manor / Trooper purchase note. Platforming and exploration tool. |
| Oozing Organ | Leaves damaging ooze behind while burrowing. | Kindlewood / Madd House note. Turns burrow routes into pressure. |
| Voltaic Guard | Blocks one lightning hit, then returns after a cooldown. | Kindlewood / Madd House note. Lightning-area safety option. |
| Repulsing Root | Drops a Mourndrake when hit, pushing back and damaging enemies. | Septemburg / Corvidden purchase note. Crowd-pressure insurance. |
| Lightning Grip | Calls down lightning after healing or under some hit conditions. | Septemburg / Campfire Kids source note or expanded Bazaar note. Burst-after-heal option. |
| Dead Leaf | Standing still can make Mina statue-like until she moves. | Western Wilds / Leaf source note. Stealth-style exploration option. |
| Niter Belt | Creates radial explosions when surfacing from burrow. | Sandfalls note. Burrow-entry combat option. |
| Bellows Bustle | Adds an aerial dash-style movement option. | Blaise race source note. Advanced movement and platforming option. |
| Tunneling Codex | Lets Mina chain burrows without landing first. | Sandfalls / Ring Dive Parlor note. Advanced burrow-routing pick. |
| Joule Syringe | Sidearms can restore Plasma; when out of Joules, sidearms can spend health instead. | Bone Beach chest note. Major high-risk sidearm-economy option. |
| Polyp Lamp | Glows dimly and reduces damage in dark places. | Sandfalls shop note. Dark-area exploration safety pick. |
| Thermal Pack | Raises attack after death or leaving the Underlab, then cycles through a weaker and stronger state. | Ossex / Miner's Den, Fiancé source note. Retry and long-route option. |
| Counter Vial | Counters if Mina is hit while preparing a Vial. | Expanded Trinket Bazaar note. Useful when healing gets interrupted. |